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PostPosted: Sat Jun 28, 2014 2:00 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
We already have 3 new Kinects. We have not seen any noticeable mutual interference, so it is far better in this sense than with the old Kinect.
However, currently available version of Kinect SDK does not support multiple devices yet.

We plan to release v3 with support for new Kinect in the August/September.


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PostPosted: Sat Jun 28, 2014 3:29 am 

Joined: Sun Jun 15, 2014 8:27 pm
Posts: 15
if that kinect 2.0 or the further kinect 3.0 and so on will be rubbish it will not the limitation of equipment ^_^ and
the ipi will be best for all the kinds of animation ,thanks ipi developer ,cool software


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PostPosted: Sat Oct 11, 2014 9:26 am 

Joined: Sat Oct 11, 2014 9:22 am
Posts: 1
Any news about the v3 of the iPiSoft and the support for the Kinect v2?

Thanks.


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PostPosted: Sun Oct 12, 2014 8:17 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
V3 is expected in the end of October.
Initial release will support only single Kinect 2. Multiple Kinects 2 will be supported with distributed recording feature (update later this year) or when available in Kinect SDK (no certain info from Microsoft), whatever comes first.


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PostPosted: Mon Oct 13, 2014 3:31 pm 

Joined: Mon Oct 13, 2014 3:26 pm
Posts: 1
vmaslov wrote:
V3 is expected in the end of October.
Initial release will support only single Kinect 2. Multiple Kinects 2 will be supported with distributed recording feature (update later this year) or when available in Kinect SDK (no certain info from Microsoft), whatever comes first.



Aww really? wish i had known before a spent $500 bucks on V2 a few days ago that i'm probably not going to use till nov anyway :( will there be a discount/upgrade program?


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PostPosted: Tue Oct 14, 2014 12:39 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Nothing to sorry about. Late buyers (those who purchased within 3 months from release date) will get free license for corresponding edition of V3, in addition to V2 license.


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PostPosted: Tue Oct 14, 2014 3:11 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
liminosse wrote:
Aww really? wish i had known before a spent $500 bucks on V2 a few days ago that i'm probably not going to use till nov anyway :( will there be a discount/upgrade program?


Tip: If you can, you should start learning and using the iPi Mocap Studio as soon as you can, even if you aren't planning to use it on an actual project until much later. iPi Mocap Studio simplifies the process of motion capture but using it effectively is an acquired skill that takes time and practice to master. You'll want become familiar with its strengths and limitations, and learn how to perform for the system optimally.

Trust me, having applied iPi Mocap Studio in both personal and professional work for over five years, my advice to any new user is that you don't want wait until you also have the pressures of working on a film or game production. :)

G.

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PostPosted: Mon Nov 03, 2014 11:25 pm 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
V3 is out!
http://ipisoft.com/store/version-3-0/


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PostPosted: Thu Nov 06, 2014 1:30 am 

Joined: Mon Nov 09, 2009 9:56 am
Posts: 57
Greenlaw wrote:
Tip: If you can, you should start learning and using the iPi Mocap Studio as soon as you can, even if you aren't planning to use it on an actual project until much later. iPi Mocap Studio simplifies the process of motion capture but using it effectively is an acquired skill that takes time and practice to master. You'll want become familiar with its strengths and limitations, and learn how to perform for the system optimally.


Quoting this for great truth and justice :) I set up my 6-camera mocap rig in my garage, and took about two months of occasional poking at it to get things working 100% and my workflow sorted. All sorts of things needed sorting out like camera colour differences, the lighting in the room, which camera to T-Pose at, how to present the PSMoves to cameras, getting 6 cameras to actually working with USB extension leads in the mix...

I then didn't use it for about 8 months. Now my project (and my spare time!) has progressed to the point I need it for actual producable footage, I've been able to resurrect the setup and drop straight into using it. It would be immensly frustrating to be going through the learning process right now.

This also means I won't be going to version 3 for the lifetime of this project - I've got a working rig that's capturing with very few problems!


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