Greenlaw wrote:
All I can say is that I upgraded from a GTX 260 to a GTX 460, and the 460 totally smokes the 260. Most definitely with iPi DMC tracking.
G.
I ?think? that iPi uses CUDA acceleration?
Maybe even throttled, the CUDA is faster as there would be a LOT more CUDA cores? The 580 has 512 cores, the 460 has 288 cores, the 285 has 240 cores, the 260 has 192 cores.
For 3d-coat, I can run in DX rather than opengl, and someone posted that 3ds and other AD tools will run DX (I wonder if you can specify DX or opengl?).
But, I'm wondering about Lightwave, Fusion, etc.
I'm very glad to hear the 460 is running faster than the 260, as this gives me hope at least for CUDA. I'd hate to have to return it, but ... I'm a bit unhappy with nVidia at the moment.
** EDIT *** this benchmark seems to indicate CUDA is getting faster in newer GTX cards!
http://kernelnine.com/?p=218BTW - if OpenGL calls like “glReadPixels()” on a GTX480 are ~4 times slower than on a GTX285, how does this actually affect 3D users day to day?
If we’re using opengl to to display an estimation of the render for tweaking, I would guess 3d apps would be using the glWritePixels - much like a video game would to display the game.
Is this only going to affect users to want to read what opengl has ‘rendered’ - or is this going to affect normal usage of 3D apps? When would you need to read those buffers, rather than display them?
Unless you’re using ?? is it vRay ??, I thought all actual rendering was done in software, at least for final output, but ... I could be confused?