Change font size
It is currently Tue Jun 30, 2026 4:49 am


Post a new topicPost a reply Page 1 of 1   [ 5 posts ]
Author Message
PostPosted: Fri Jun 01, 2012 10:37 am 

Joined: Tue May 24, 2011 9:05 am
Posts: 53
So, great to see you guys getting this out and all...

Main thing Im after knowing is which of the new features (not just those already present, but in the pipeline) are gonna be good for the PSeye cam setups? i can see how you can be going for things like head and hand rotation from kinect, but is that gonna be the only way to get these sorts of thigns tracked?

cheers.

_________________
My Site


Top
 Profile  
 
PostPosted: Fri Jun 01, 2012 11:04 am 

Joined: Fri Sep 24, 2010 12:37 pm
Posts: 104
My question (if I may piggyback on the thread?)

Can I run the beta trial alongside the version 1 that I have without conflict?


Top
 Profile  
 
PostPosted: Fri Jun 01, 2012 11:27 am 
iPi Soft

Joined: Wed Apr 07, 2010 4:33 am
Posts: 468
djtaylor wrote:
Can I run the beta trial alongside the version 1 that I have without conflict?


Yes, you can. For more info please see http://wiki.ipisoft.com/Migration_from_v1.x_to_v2.0


Top
 Profile  
 
PostPosted: Fri Jun 01, 2012 4:51 pm 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
RebelHill wrote:
Main thing Im after knowing is which of the new features (not just those already present, but in the pipeline) are gonna be good for the PSeye cam setups? i can see how you can be going for things like head and hand rotation from kinect, but is that gonna be the only way to get these sorts of thigns tracked?

We plan to make head and hands tracking available both for depth sensors and for regular cameras. There still could be difference in processing speed and quality.


Top
 Profile  
 
PostPosted: Sat Jun 02, 2012 1:56 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
RebelHill wrote:
Main thing Im after knowing is which of the new features (not just those already present, but in the pipeline) are gonna be good for the PSeye cam setups? i can see how you can be going for things like head and hand rotation from kinect, but is that gonna be the only way to get these sorts of thigns tracked?


Currently the PSEye and Kinect versions work very similar. Foot tracking in v.2.0 is more accurate with PSEye setups (compared to Kinect). Hard to say about head tracking until we implement it properly.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 5 posts ]


Who is online

Users browsing this forum: No registered users and 34 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net