Here's a calibration demo I did quite some time ago:
http://www.youtube.com/watch?v=MlG1_65s2_c&feature=plcpAnd here are some tips:
As vmaslov points out, the actual geometric shape isn't important to Studio but I like drawing a cube because it's a distinctly recognizable shape--if Studio generates a shape other than a cube then I know the calibration has failed.
To calculate the ground plane accurately, you need a
minimum of three points on the ground for Studio understand where to place it, and placing more points on the ground should average out to a more accurate plane. In the posted example, I have five points defined for the ground--the four corner points and a center point at the end of the spiral pattern inside the cube. If you use only a few points like I do, make sure they are visible to all cameras. But keep in mind that creating too many points on the ground may extend calibration time and probably won't result in an appreciably more accurate ground plane.
The spiral pattern I draw inside the cube is another recognizable shape and it covers a broad area which I believe helps improve the accuracy the camera positions. Again, creating shapes that are recognizable is really more for my own benefit but I also believe it's good practice to have a pattern you can repeat for each new session so you can get predictable results.
When drawing the calibration shape, don't move your Maglite too quickly because motion blur can make the points harder to track.
If you have trouble visualizing the shape you wish to draw in space, try placing bits of tape on the ground to mark the boundaries and corners of the shape. At the very least, it's a good idea to mark the boundaries of your capture space--this should be the region that is completely visible to all of the cameras. When marking this boundary, it's good to have a person standing in the space because the actual boundary may be smaller when you account for the height of the performer.
I hope this info is helpful.