atmuc wrote:
...as a result there is no full cover solution like very very expensive 3d censored motion capture systems. we have to plan and choose the better solution and workarounds.
I disagree, it is certainly possible to get fairly complex full coverage captures using two Kinects. Here's a test I did with my daughter a while back using two Kinects with the 90 degree setup (not 180):
Mocap Test with Small Child (1 meter tall)What you see here is entirely inside of iPi Studio and has not been tweaked or otherwise cleaned up in another animation program. This kind of tracking takes a little practice to get accurate results, but after you've used iPi Studio awhile it becomes a fairly quick process. I recognize that if this motion was for production work, it would need a bit more tweaking and finessing in an animation program, but for a entry-level program that is not designed to do mocap editing tools this is really not bad.
I agree that it's not necessary to track every detail if you're not going to see it on camera. When we created 'Happy Box', we were careful not to spend too much time fussing over limbs we never saw. For example, in the chainsaw dance scenes, you never see Sister's feet, so we didn't bother enabling feet tracking--this sped up tracking a bit and we focused on other things. For many of the close up shots, we didn't worry too much about the lower body tracking--Studio tracked these motions fairly accurately anyway but if there had been lower-body errors, we didn't worry about it since it was all 'off-camera'.
That said, there are times when you absolutely want a full body capture, iPi DMC is certainly able do this. But to do it well, it does take practice. :)
Now, after saying ALL THAT, there are some limits to be aware of. The current iPi rig has built in limits that can make certain poses difficult to track accurately. In these situations, you need to switch from IK mode to FK mode when adjusting rotations--this is mostly true in the shoulders and clavicle joints. If that fails, you may have to accept the best that the system can do and then correct or enhance the motion using a mocap editing program like Motion Builder, Ikinema Web Animate, or iClone Pro with 3DXchange. I use Motion Builder but will be experimenting with 3DXchange after we finish our current film project.
BTW, if the dancing you wish to capture is very complicated, you might consider going with six PS3 Eyes--this configuration will give you better more accuracy thanks to higher frame rate and more complete coverage of the capture space. However, it does require more space and it is a little more complicated to setup. However, you still need to master tracking skill to get good results from the program, so practice, practice, practice!
G.