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 Post subject: Transfert to Unity
PostPosted: Sat Nov 03, 2012 2:37 am 

Joined: Sat Nov 03, 2012 2:31 am
Posts: 1
Hi all,

I succeed to transfert the motion from iPi (trial version for the moment) with one kinect without big problem.
Here in a few words how:
- capture the movement in iPi
- export in Fbx
- open the fbx in MotionBuilder then characterization of the animation
- open my character (mesh+skeleton) in MBuilder
- open-merge the new animation from iPi
- link the animation to the character
- delete the ipi:bips node on the character in the scene
- export the result to fbx
- import in Unity with 0.01 scale
Works like a charm !

After applying for the first time this workflow, I think the time to create/integrate a new movement in Unity could be 15mn !
Great news for me.

Laurent


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 Post subject: Re: Transfert to Unity
PostPosted: Mon Nov 05, 2012 5:56 am 

Joined: Wed Oct 10, 2012 3:17 am
Posts: 84
Great work Laurent!

Oli


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