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PostPosted: Wed Nov 21, 2012 3:35 am 

Joined: Wed Nov 21, 2012 2:45 am
Posts: 17
[url]Hi guys,
in last iPi Mocap Studio update (ver. 2.1.2.141) has been added support for Valve DMX format export/import for use with Source Film Maker.
Has anyone here tried this or better worked it out with importing to Scout model?

I successfully captured motion sequence, imported target character of Scout model but I got stuck on importing .dmx animation to Scout in Source Filmmaker.

Does anyone have any idea how to figure it out?
Any help, thoughts or tutorial appreciated.

Thanks


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File comment: Screen of my project.
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PostPosted: Fri Nov 23, 2012 6:21 am 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
http://wiki.ipisoft.com/Animation_expor ... er_and_DMX


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PostPosted: Fri Nov 23, 2012 7:01 am 

Joined: Wed Nov 21, 2012 2:45 am
Posts: 17
Thanks a lot,
this seems to be useful, but there is still problem with final step - importing .dmx animation from iPi Studio to Filmmaker.

Maybe I`m doing something wrong, but when I importing the .dmx file nothing happens and character doesn`t moving. Also there are no errors about missing channels and so on. Where could be the problem?

Thanks for any help.


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PostPosted: Fri Nov 23, 2012 7:38 am 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
How do you import DMX into SFM?

(Attached is an screenshot of how it can be done.)


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PostPosted: Fri Nov 23, 2012 7:44 am 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
Also, Jimer Lins's tutorial can be useful:

http://www.youtube.com/playlist?list=PLD4409518E1F04270

(although he used a more complex workflow via Maya - that was before we implemented DMX export)


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PostPosted: Fri Nov 23, 2012 7:52 am 

Joined: Wed Nov 21, 2012 2:45 am
Posts: 17
1: I`m importing DMX exactly the same way like you at your screenshot. It seems like, there is probably some bug in iPi Studio .dmx exporter or i don`t know what.

2: Jimer Lins`s workflow is maybe more complex, but useless assuming that iPiSoft DMX exporter would be working properly. In my opinion. Because you just skip the iPi Studio -> Maya –> MotionBuilder -> SFM steps with only one step of iPiSoft -> Source Filmmaker.


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PostPosted: Fri Nov 23, 2012 8:06 am 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
Can you export from iPi Mocap Studio and upload here to this thread a test animation (in DMX) for Scout character, that has this problem?


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PostPosted: Fri Nov 23, 2012 8:18 am 

Joined: Wed Nov 21, 2012 2:45 am
Posts: 17
Actualy i got problem with HL2 human models (exactly group01/male_07) but the same issue is with Scout or any other models.
Anyway, i`m uploading you that test animation DMX for Scout. If you have time to check it i would appreciate it.

I can also upload animation of HL2 male model. Just let me know.


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File comment: COMPRESSED SCOUT ANIMATION DMX.
scout_box.dmx.zip [122.43 KiB]
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PostPosted: Fri Nov 23, 2012 8:57 am 
iPi Soft

Joined: Wed Apr 07, 2010 4:33 am
Posts: 468
Hello Michael!

This is bug in version 2.1.2.142 of iPi Mocap Studio: during saving DMX file current user locale settings are used rather than invariant ones.

Workaround: in windows locale setting select dot (.) as a decimal symbol rather than coma (,).

Image

Also we are going to publish update for iPi Mocap Studio in a few hours.


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PostPosted: Fri Nov 23, 2012 9:02 am 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
OK, I see the problem. Floating point numbers in your file have decimal coma (European style) instead of decimal point (English style). Source Filmmaker actually does complain about this - you should be able to see error messages in "Console" tab.

A very quick workaround is to switch your Windows system to US/English locale and re-export the animation.

Or you can wait for us to release an update to iPi Mocap Studio (we will release it later today).


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