AaronC wrote:
The bent spine issue has come up for me also, and I'm experimenting with reducing character height and finding some success.
Yes, it does help (as described above,) but I have to scale the character considerably shorter to get the spine and hips to stay somewhat aligned when crouching, and this causes problems elsewhere in tracking because now the rig is too short to deform properly.
FYI, this was not a problem back in 1.0, not even in its early days--for example, here's a test I did over two years ago using 1.0 with similar motions (crouching, stretching, etc.):
iPi DMC 1.0 Deform TestIf you look closely, you'll see that the squatting motion does not have spine bending or hip problems at all. For that matter, the shoulders stay symmetrical too. The tracker and rig in 1.0 did not have the slightest problem matching these poses.
Another example is Happy Box, which was almost entirely shot in sitting positions with 1.0, and the spine/hip problems did not occur there either. Here's are two examples of iPi DMC 1.0 data that was created for the film:
Dual Kinect test, iPi DMC 1.0Single Kinect test, iPi DMC 1.0One more point worth mentioning: back in 1.0 days, I typically set the rigs to be slightly
taller than my actual height, which was also the recommendation of the developers.
G.