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 Post subject: Re: Kinect Limitations
PostPosted: Tue Oct 15, 2013 12:46 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
If I can manage the time, I can try a three Kinect test--I just remembered I still have an old Xbox Kinect that can be used with the two Windows Kinects we currently use for capture. Can't promise this will be soon though--we have to finish the cartoon we're working on now in two weeks. But after that, we're back to working on 'B2' and will be back to capturing with iPi Mocap Studio again. Let you know how it goes.

G

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 Post subject: Re: Kinect Limitations
PostPosted: Tue Oct 22, 2013 9:25 am 

Joined: Fri Sep 24, 2010 12:37 pm
Posts: 104
Thanks greenlaw though I would have thought that the ipi guys would have plenty of sample videos for us to try.

I'd go and buy a 3rd Kinect but for the fact that the laptop I capture on, while it has plenty of USB ports, as is usual with laptops, the onboard ports are on one USB3 host controller and the other USB host controller is reserved for the docking station. I have the docking station but i'm not sure what to do about a 3rd USB host controller on that laptop yet.

I don't know whether a PCI Express slot USB adapter will add a host controller or be handled in some other weird way.


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