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PostPosted: Wed Mar 05, 2014 11:14 am 

Joined: Wed Mar 05, 2014 11:10 am
Posts: 1
Does anyone have tips on a good pipeline for exporting FBX for Unity (specifically for the Mecanim system)? I am getting mixed results with my mocap files. I saw an old thread on a iPi to Motion Builder to Unity, but I don't think this is needed anymore with the new iPi and the new Unity.


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PostPosted: Thu Oct 16, 2014 7:58 pm 

Joined: Thu Oct 16, 2014 7:54 pm
Posts: 1
Just curious if you've resolved your question about iPi > Unity. I'm looking at a workflow of DAZ3D > iPi > Unity and was hoping to see if you've resolved your issues. We can create our characters in DAZ3D without issue and add animation, then import to Unity 4.x and animate them with mecanim with no problem. We want to leverage iPi to import the BVH from DAZ for the rigging, then export the re-targetted motion as FBX and import to Unity for use in Mecanim. Seems like it should work, but not seeing a lot of people talking about it.

I figure it's either working so no one posts, or everyone is going a much more complicated path.


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