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There is realtime skeletal tracking for Kinect built in Kinect SDK and for Xtion/Carmine built in OpenNI. There are numerous programs and plugins for animation software that use these capabilities, including free ones, just google for them. As you do not need to do motion capture but rather do some evaluation of a pose by eyes, the solutions based on KinectSDK/OpenNI may suit well for your purposes.
For mocap purposes, the accuracy of this realtime tracking is a limiting factor. iPi Motion Capture implements its own tracking algorithms for better tracking accuracy (and using several sensors simultaneously). But this comes at the cost of processing time. That's why it is not realtime, though we constantly work in improving the performance.
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