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A few tips...
When importing the animation to your rig in LightWave, select the root object in the LIFS panel. Naturally, the name of the root object must match the name of the root object in your LightWave scene.
The rig in the FBX and the rig in LightWave, needs to share the same hierarchy of bones. I guess that may seem obvious, however you can add other bones or rig controls to the Lightwave rig so long as they don't interrupt the hierarchy, and the transfer will still work.
You can have only a single 'Take' in the FBX for Lightwave to import the animation properly, so be sure to strip out any extra data. If you have more than one Take in the FBX, you will probably just get a single frame of data on your rig and a confused look on your face. I don't think this is a bug but it is a limitation to be aware of.
Hope this helps. :)
G.
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