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PostPosted: Wed Sep 17, 2014 1:16 am 

Joined: Wed Sep 17, 2014 12:54 am
Posts: 1
I have already use standard smooth and jitter remove, notwithstanding my leg is glistening and slippery. Is there any solution....images/icons/smile/question.gif


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PostPosted: Wed Sep 17, 2014 2:50 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Given the tracking went well, then jitter removal and trajectory filtering should make the motion smooth.
Could you share your project file so we can see the problem?


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PostPosted: Wed Sep 17, 2014 7:43 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
I'm not sure what a 'glistening' foot is but I'm guessing you mean 'sliding'. Which device configuration are you using? If you're using the single Kinect config, sliding feet is fairly common. when using single Kinect for capture, it's better if the performer is not walking about the space very much.

If you're using multiple Kinects or PS3 Eye cameras and you see sliding occur, the issue could be improper calibration or scale. Assuming scale and tracking is good, try increasing the Configurable Jitter Removal setting for the legs. Normally, I have the legs JR set higher than any other body part. Just be aware that too much JR can make the motion look unnaturally smooth and 'robotic'.

For me, I usually get fairly solid results with dual Kinect when the actor is standing and walking around. Where I may get sliding feet is when the actor is crouching low or jumping forward (which starts similar to crouching.) When this happens, I use Motion Builder to lock down the actor's feet for a few frames until the feet leave the floor.

BTW, I understand the upcoming Mocap Studio 3 will have this capability built-in natively. I'm really looking foward to that. :)

G.

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