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 Post subject: PS Move Orientation
PostPosted: Fri Sep 19, 2014 8:16 am 

Joined: Fri Sep 19, 2014 8:11 am
Posts: 5
I am having issues with ps move controllers. i followed the guide however my move controllers are orientated incorrectly. See the attached image compared to the orientation that is shown in the guide. Any help on this would be greatly appreciated.

What i have......
Image

What i want... from http://wiki.ipisoft.com/Getting_started ... ontrollers
Image


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 Post subject: Re: PS Move Orientation
PostPosted: Sat Sep 20, 2014 12:04 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Did you follow the guide thoroughly? Specifically, have you missed any of these actions:
  • Calibrate controller in Recorder
  • Aim controller at the camera while recording
  • Use aiming frame in Mocap Studio to match controller with the camera


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 Post subject: Re: PS Move Orientation
PostPosted: Sun Sep 21, 2014 1:56 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
Yeah, it sounds like you're not setting the initial orientation properly. After you've tracked and cleaned up the body mocap, go to the frame where you're pointing the Move directly at a Kinect. Select the view for that specific Kinect to be sure you're adjusting the selected controller. If it's the correct one, click Match to Camera--the move should snap into position relative to that camera. Note: I find it most helpful to use the device preview that looks like the actual Move device.

Now you need to go to a frame in the video where you can clearly see the orientation of the device relative to your performer's hand--if necessary, make a manual adjustment to the rotation of the device. Now click the Apply Motion button. If your grip was firm and consistent throughout the capture, the tracking should be pretty solid.

Repeat this process for the other hand and the head. It may seem complicated at first but the procedure is actually very simple after you've done it a few times.

Tips:

- Make sure you maintain a firm and consistent grip on the controller. If you change your grip during capture, you may as well stop and reset. To reset, just point the device directly as a Kinect again, and use this as your reference from this frame forward.

- When adjusting the base rotation manually, I sometimes find I want a slightly different orientation depending on what the character is doing with their hands. Typically, I'll want the wrist to be slightly more forward or backward than what I've actually captured for the motion. This is a matter of taste of course.

- Be aware of electronic appliances that can interfere with the bluetooth device, like the computer or a large TV. I like to attach my bluetooth dongle to a USB repeater cable and draw it out to just outside the performance space. This not only minimizes interference, it improves the signal strength because the dongle is physically closer to the Moves.

- For the same reason, it's best to do your initial setup away from the computer and TV. Once you have this set, you should be good for future sessions unless you somehow unpair the Move devices. (My Move devices are still capturing accurately and they were last paired about a year ago.)

- Remember that you can operate iPi Recorder remotely using the Move devices. To do this, just press and hold the button on the right side of the controller. When it vibrates, you are recording. Press and hold again to stop recording. If you do this again, iPi Recorder will start recording to a new file. (Recorder automatically uses a time stamp in the file name to make it unique, and you can append a custom default name if you wish.)

- I have my Move devices clearly labeled 'Left', 'Right' and 'Head', and I'm careful to make sure I always use the devices accordingly. This eliminates any confusion about which device to choose when assigning each device to the rig in Mocap Studio.

- Get a multi-charger for your Move devices. I use a type that has four vertical tubes that hold each device. The devices will stay charged for many hours but I always drop the devices into the charger tubes when I'm done. When the devices are charged to capacity, I power off the charger. Fully charged devices seem able to maintain their charge for many months, but if I know in advance that I need to capture some motions, I'll check the battery a day or two ahead.

Hope this helps.

G.

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 Post subject: Re: PS Move Orientation
PostPosted: Tue Oct 14, 2014 10:55 pm 

Joined: Mon Nov 09, 2009 9:56 am
Posts: 57
Just to resurrect this, I'm finally starting to use my mocap rig in earnest and I've been having difficulties with my hand tracking. From what I've read tonight, I think I've been missing an important step so I'd like to clarify.

I had been doing a T-pose and then pointing the PS moves at my camera #3, then using that frame to align the PSMoves in IPISoft. I then hit the "apply motion" button with no further considerations - sometimes I've scrubbed up and down the video some first. This gave rather hit-and-miss results, usually resulting in the hands being almost 90deg out.

After the T-pose and pointing frame I tend to drop to a neutral relaxed pose before starting any action, so should I be viewing a frame from that pose when I press the "apply motion" button? It looks like the PSMoves are in the correct place at that point, I just never realised that it mattered what frame you were on when you hit the button :)

-Ian


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 Post subject: Re: PS Move Orientation
PostPosted: Wed Oct 15, 2014 5:36 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
While on the "aiming" frame, you should press Match with camera #N button (corresponding camera should be active in the toolbar).
Before pressing Apply motion data, you should edit model's hand rotation to match the actor's hand in some frame within ROI. After that, staying on that frame, press the button.


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 Post subject: Re: PS Move Orientation
PostPosted: Wed Oct 15, 2014 3:41 pm 

Joined: Mon Nov 09, 2009 9:56 am
Posts: 57
Thank you - I never realised it was important to be on a specific frame. This explains my varying results. I had a quick go today and achieved much better results - I'm still developing my workflow to ensure captures are as useful as possible, and this is an important step forward, thanks :)

Tonight I finally got my character in my set doing my first action, a major milestone in the project. Only another several hundred captures to go now ;)


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 Post subject: Re: PS Move Orientation
PostPosted: Wed Oct 15, 2014 4:07 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
Hey Ian,

Haven't seen you around here for a while. Good to see you back. :)

vmaslov already covered the main issue: go to a later frame during the motion itself and match the rotation to a hand pose in the reference video and then hit Apply. If it doesn't work exactly the way you want, you can tweak the rotation and reapply the data.

Here's some more info. If you're applying the data to multiple takes, check the orientation in each ROI--you may need to adjust it because the controllers can drift over time. When capturing longer clips of motion, I might re-point the controllers at a Kinect multiple times during a recording. This gives me a fresh starting point just in case there is drift.

In general, the PS Move controllers are reasonably accurate and don't drift if you take precautions. Try not to calibrate them near the computer or a monitor. If the space you shoot in has a large TV, try not to get too close to it.

What I like to do is attach my bluetooth dongle to a repeater cable so I can bring it closer to the performance space. This reduces chance of interference from the computer and allows the device to pick up a stronger signal from the controllers.

Finally, I marked my controllers Left, Right and Head and I'm consistent about which controller goes where when recording. This takes the guess work out of the tracking process.

Hope this helps.

G.

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Artist/Partner - Little Green Dog | My Demo Reels (2013,) (2015,) (2017,) and (2019)
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