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 Post subject: 3DS Max toe bend issue
PostPosted: Mon Nov 24, 2014 6:56 am 

Joined: Thu Sep 04, 2014 9:47 am
Posts: 897
Location: Florida USA
3DS Max/MoBu/Maya toe bend issue: V2 and V3 ... Using 4 PS Eyes

I didn't see this in a search of the forum posts, but I was wondering why the toe rotation data isn't being transferred or read by 3DS Max/MoBu or Maya..

Is it an iPi issue or a BVH file reading issue in external editors?

Does anyone know?

Using Max 2010 or Max/Maya/MoBu 2014.

Of course, it can be adding in by hand where needed, but would be nice if I could find out why it doesn't read it off the file.


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PostPosted: Thu Jan 29, 2015 11:11 am 

Joined: Thu Sep 04, 2014 9:47 am
Posts: 897
Location: Florida USA
Issue corrected with last V3 update, satisfactory toe data transfered to Max now.


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