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Nice! Very helpful. BTW, you hit the actor height very closely ... maybe 1.93. One of those cases where I wish I was smaller (I could do more with the capture space).
Interestingly, when I tried your suggestion, it didn't duplicate the results ... though it did help. However, looking at your screenshots, it was apparent that you had head tracking on. So ... adding that, it worked. In the spirit of thoroughness (good to have a tiny example), I tried a number of setting combinations.
Oddly enough, just setting head tracking, and leaving everything else stock (shoulders from arms, and stiff spine), I get almost the same results, which will come in handy when I'm doing preliminary motions. Certainly didn't expect just changing head tracking to ripple all the way down to the spine. As you suggest, shoulders from video, flexible spine, and head tracking, looks like the ticket for best final results. Also, I had some other lesser problems, with shoulders in other motions, that I suspect will be helped, or completely solved with one, or all of these changes.
Head tracking alone, made such a difference, helping both shoulders, and spine positions, that I'm very interested to see if this will be the case when I attach the PS Move controller to the head, or if it's changes might be more restricted to just the head orientation. The motivation would be primarily tracking speed, of course ... If I can get these improvements, using the PS Move, without the hit to the tracking speed, then it would likely be worth the minor inconvenience of wearing the gear. If not, then that's fine ... most of my processing will be overnite batches, anyhow, at least when I'm doing multiple motions.
I was pretty worried, about these crouches, till you offered the solution.
Thanks a lot for taking a look.
- Mike
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