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As far as I know...
You would need to export to whatever computer the iPi program resides on firt, then you can either transfer files to another computer via external drive, transfer cable or move/save to a flash drive to open exported files on another computer for editing, or upload them to a cloud service for access by another computer, if thats where your 3D editing program resides.
Is that what you want to know? That's for V2 or V3... Or buy a license to run iPi Studio on more than one computer, probably not a good alternative though for small operations.
Cameras plugged into another computer only allows it to be used as a slave for distributed recording, (V3 only), all data must be saved on main computer where iPi program resides.
You can record on another computer if you want, but those files would have to be transfered and opened in Studio only on the machine where iPi Studio program resides.
Main computer/External drive has to retain any video or capture file, (any file ext.), you wish to open/re-open in the Studio, but can be saved to external or flash drives to save disk space, but should be large Gig drive/flash drives, or you will have many, many... and that's not the best procedure. (video file and motion file have to be on same computer to re-open, but should be able to be saved to different external/flash drives, or drives in general of the parent computer).
If for some reason you wanted to re-add an animation file back into iPi Studio, you would need to plug the retaining external/flash drive, back into the main comp. or re-upload edited file back to a cloud service, (or use transfer cable), to download/open edited version back into iPi Studio, with add animation tool from the drop menu.
An animation file (FBX, BVH) to open in iPi Studio, doesn't need the video or original capture file to open, but you may need to retarget the bones in drop list if it contains other than standard skeleton bones.
See Wiki or search forum for more details on importing animations/skeletons.
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