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What Perception Neuron demonstarates as its accuracy:
Link:
https://www.youtube.com/watch?v=l1QqTX1HW8oWhat the exported file, which is the same edited one they released,(they stated minimal editing 30 mins.),showing someone testing on an actual character:
To me it looks like only a simple Smooth filter added in Motion Builder.
Link:
https://www.youtube.com/watch?v=ya5fNW1rdWIThis was edited with the Basic editor by the perception neuron team, and released as a demo you could try.
You tell me if that would look good on your characters at this point? A bit stiff to me.
Maybe the Perception Axis Pro editor will give much better results.
This is just very basic movements, I can hardly see where the accuracy would maintain on more complex stuff, unless the Pro editor is really awesome.
There are other video with users testing other released files in Unity and other game engines, have a look on YouTube.
This is one they want you to believe their product puts out: Maybe so, but how many hours of editing was done and with what editor? Again, this isn't the raw exported data!!
Link:
https://www.youtube.com/watch?v=bWsYPuZ1oV4 It would be cool if iPi could implement the gloves for use with their system, I am sure they are watching this product also.
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This is the Raw BVH File Export for Biped from iPi of a Male dance, View in HD.
Only edit done was an adjustment layer for the head, it always comes in Max looking up too much, no matter how it appears in iPi, no big deal.
Basic loop to show how the BVH data transfers to Max.
From this point there is very little clean-up needed, (you can see where), when applied to a character file with a Biped skeleton, or send to Motion Builder and plot to any character.
Link:
http://youtu.be/_IroFa6I6FEIt is smoother, remember Screencast-O-Matic Free drops frames during recording, but it shows well enough.
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After refit, I clicked 5 buttons to get this to export, Tracked (I did have to pull the IK on the hands and refit on several frames for the arms, not too many though, they just spin abnormally sometimes to the video, but have to be fixed before Move data is applied) -- Add Move data -- Refined Forward -- and Jitter Removal (set low on all body parts). Processing time took 1.5 hours in iPi with my machine config.
I will be glad if iPi can ever increase the tracking speed, even to how JR speed is, without having to massively upgrade my system components :)
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