|
...
That was done with PS Eye setup, so a bit more stable tracking.
I do it like this, just because, no reason really:
Track Forward, Add Moves Data, Sometimes Refine Backward (not always, but I always run Refine Backwards yes), JR on 0 for torso when motions allow it (less motion requires set to 1), 1 on all other parts, TF on 0 for JR, export usually at 3-5 TF. Clean up whatever on export. (I also use different JR settings if really needed in specific areas of the ROI, not often, but in some areas it's needed).
When using the Kinects, I do it same way, but always use Refine Backward, it's just better with the Kinects, even KV2, and the processing time is much faster.
The way you choose to order applying probably doesn't matter all that much, I just do it that way for one reason I had an issue with the Move controllers not applying the data well and Refining helped and also helps if you make any manual corrections in iPi first, many may choose to let corrections go and use an alternative editor, depends on the severity of the correction at the time to me. I don't always need to use RF, it's another processing period, if I can do without, I do.
I found that the BT adapter I was using (IOGear BT400 on Win 7 OS) was the root of all my Move controller issues, since I upgraded to Win 10 and had to get an ASUS BT211, (luckily I found one fast), they are working great.
I just exported the KV2 dance I posted as a BVH and running/recording a video in Webanimate, with my filter settings, with no filtering raw data, and using ACP on both to show what I see when I use Webanimate on my files.
All I usually use Webanimate for is to make corrections to whatever character I load the animation on, as all characters are different, but the iPi export is usually very clean, so ACP isn't even needed, unless I need a major correction where the solver would come in, or I just want to a make more extreme motion look to some areas, other than that, the imported look of the animation usually looks really good, I don't even need to use the foot and toe penetration feature, it really doesn't do anything, the feet are usually very good with the PS Eyes.
With the 1 KV2, I can get 360 degree rotations pretty good, with a little resetting and back tracking and fill in if needed, but I always could also with 1 KV1, was just a bit more finagling to get it good.
I just stopped using the KV1's all together once I got my Eyes set up well, I can do it all with them at a faster frame rate, although the processing time is greater, but I would rather let iPi studio perform it after a good tracking and go do something else, rather than sit and correct them manually in an editor, just my thinking, as iPi does a good job on base filtering out flaws for the most part.
...
|