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First test BVH mocap import into iClone 6 though 3DXchange 6, using the supplied female G6 actor.
BVH was straight out of iPi, no corrections or editing were done yet, I just wanted to see how easily it transfered and looked.
Transfer was easy, just had to characterize the skeleton and convert it, best to have a T-pose out of iPi, but isnt needed if you want to adjust the skeleton in a T-pose inside iClone, which I did on this test. You can save out the profile and T-pose, so only need to do it once per skeleton.
I forgot, or didnt add the finger bones in the characterization, so the hands are stiff looking, but iClone also has some built in hand gestures that can be added at any point in the timeline just by dragging them onto the character, it should transfer any iPi/external gestures from the BVH if I would have added the finger bones in the characterization.
I didn't play with any of the scene stuff much yet, just added that stock scene for a view, I will get around to messing with all that soon.
This was just a Mocap import test, I did have to speed up the animation with the timeline, easy just slide it to less frames about 1/2 to make it run at 60 fps or so, faster or slower if you wanted also.
Next I will mess with the internal adjusting and cleaning tools.
Physics of hair and cloth look good, all that can be adjusted in many ways also, mass, elasticity, things like that, hair looks a bit floaty until that is tuned more I guess, but still not bad.
I tried using the meathod they show for importing a biped animation out of Max, but it didnt work right for me like they showed, the BVH file was much easier, but I will look into that more later.
Link:
http://youtu.be/F5GUP59YAlw ... View in HD
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