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Link for enhancements in iClone V6:
https://www.youtube.com/watch?v=CM7328frqSIAs I stated in another post, the BVH export of mocap from iPi to iClone works very well, as I am sure the FBX would also, but any export should look pretty clean first as far as jittering or bad frames to keep down the clean up in iClone (I couldn't find an animation "smoothing" option inside iClone, but if the export is fairly smooth, it can be edited inside iClone in many ways).
I am not sure about the finger transfer from the iPi gestures, I imported with new characterization with finger bones added and gestures still didn't transfer, could have been me of course also, not being familiar with it.
They got me on limiting the exports out, so I can't continue testing that, but really the expanded better exporting feature hasn't been released yet, due out in V 6.2 3Q 2015, which is almost here, but won't know until it's actually available for use.
So, right now they just teased me, haha, Email said early access special only available until July 31st, but until it leaves the website, I would think it's still available, and you get all the upcoming V6.2 updates free, I am going to contact them directly to be sure, since this trial was so limited to what I wanted to test.
The export out to other 3D software has been available since V5, but the new version is supposed to make it much easier. ????
You have to purchase the 3DXchange V6 Animation Pipeline, not just the 3DXchange Pro to get these updated export features, but worth it I would think, since you can export any imbedded content, 3DX Pro limits the imbedded exporting ability, as I understand it
In my cases, I would still need to smooth the iPi exports first to my liking in another editor, then export to iClone, do the character motion refinement with multiple clips and export back out as one clip, if thats even possible, I couldn't get that far in this trial, wasted several exports on worthless attempts that didn't work, just to get the BVH animation back out, (my fault probably), but I don't think one blended file can be exported out, it breaks them back up into individual files for export, they are listed as individual files in 3DX, but would be the edited versions, I just didn't have time to fully find out.
You would still need 3ds Max, Motion Builder or Maya, in my opinion, but you really wouldn't have to upgrade, 2010 or up versions should work fine for now, most of the editing features in iClone are very substantial for editing Mocap better for a scene or characters and the masking feature is very nice, making one mocap simply change to another easily and many other features. (Some were in V5.5).
Any mocap or motion can be completely changed, which is very nice with built in smooth transitions, a pretty powerful system, for just the limited time so far I have explored it.
If you have your pipeline more conducive to work with iClone, the better it would be of course, and the new PhysX allows cloth and hair properties to be added and controlled on meshes, as well as weight map image options, drag and drop material changes and material/mesh property editing.
Creating your own personal content would still have to be done in an external 3D editor and imported, but the features in iClone now for refinement and scene manipulation look great, much easier done than in more expensive software, or even V5 as I see in the tutorials on YouTube..
Of course for earlier version users, upgrading would be cheaper and probably work very well for animated shorts productions with higher end results much easier than Maya, though I don't believe it would work for full length movies, you would need additional software for that.
For the price right now, I may have to grab it just to have it, I am sure I can manipulate it work for what I want and hell, it just has some really cool features.
I am more interested now in the anmimation end than the material content creation, but their marketplace has 1000's of high quality props cheaper than anyone could make them in production time, and can be exported and changed to better suit your needs anyway.
I really wanted to see if I could get the animation export flow better, but I guess I am stuck to buy it to find out fully and also try their Kinect Mocap capture plugin for basic animations, since being only a one camera system.
Hope this helps anyone interested in the V6 release of iClone. Check it out to see the new features on youtube!
Here is a basic unedited dance, right from iPi BVH export, imported to a basic scene using the supplied Hiedi character:
Link:
http://youtu.be/UoPN868dqwg ... View in HD ... Sorry for the audio quality, its just a test video, was easily dropped right from mp3 file right into the scene timeline
though.
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