Snapz wrote:
...I guess each user will have their own interpretation of what works best for them, I just thought I would mention what I am experiencing, with my settings I feel I get pretty good results overall, but 1 camera is limited in capturing, so can't wait to see what 2 cams will do....
Yes, in my experience, settings can vary from project to project depending on the motions I'm capturing. Sometimes I find I need to adjust the actor height during tracking to get the results I want. It all depends on how the internal collision objects need to interact with the capture 'shell'. Changing the actor or floor height can produce different solutions.
The things to watch for when using Kinect is reflective surfaces and fully matte black surfaces. Reflective surfaces will bounce the IR rays away from the sensors and fully matte black might not bounce them back. Also, very bright indoor light source can interfere with the data, and bright sunlight coming through a window can really mess things up.
We have a shiny wood floor so the carpet helps there. It has a little black in it but I think the fuzzyiness and glancing angle makes that okay.
For the windows, I pin a blanket over the brightest if I'm recording during the day. In our computer room we installed 100% blackout shades to protect our UV sensitive chemicals (an unrelated project) and we're thinking of installing these shades in the living room if we do much recording during the day. But usually, we just wait till evening to record.
For indoor lighting, we turn off any bright lights that are within body level. Good ambient lighting is not nearly as critical for Kinect as it is for PS3 Eye but it's still something to think about.
G.