Jonas_molgaard wrote:
Thanks for the tips. I'll try with t-shirt over a long sleeved shirt next time. One question tho, if the t-shirt is ie. black, then what optimal color should the long sleeved shirt be?
It really doesn't matter so long as it contrasts with the background. When I was recording with PS3 Eye cameras, I had a red long sleeved shirt. This was mostly because I recorded on our green screen stage and red was about as opposite as you can get. Here's a old Blog post showing the clothes on the stage. I also have a bright green long sleeve shirt that I could wear almost anywhere else.
FYI, the reason the short sleeve T-Shirt should be black is that it hides any shadows on the torso cast by the arms. However, if you wear a black T-Shirt, obviously, you want to be sure your background isn't black.
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Another question too, which i think i asked also somewhere else (forgot where tho): is there a way to track wrist angles without the need of PS move controllers?
Also i've seen people use PS move controllers mounted on "helmets" is that still required for head tracking or can i just as well use the "head tracking" option?
The only other option is the Wii Motion Plus, but you have to hold these the same way as PS Move controllers. Between the two, PS Move is far more accurate though. The reason is that wrist rotation is fairly complicated compared to most other joints, which the exception of the head and neck which is even more complicated.
The next best thing is to simply study the RGB stream in Mocap Studio and match what the hands are doing. Obviously it's a bit more work to do it this way.
As for the hat, yes, this works great. Here are a couple of old blog posts about the rig I use:
http://littlegreendog.blogspot.com/2013 ... -head.htmlhttp://littlegreendog.blogspot.com/2013 ... pdate.htmlThe bike helmet really works well but I switched to the construction helmet from a local hardware store because 1.) the construction helmet is a lot cheaper--about $6 - $9, and 2.) I needed my bike helmet for riding my bike.
The only problem with the construction helmet is that you need the chinstrap to keep it steady, and a proper chinstrap may be hard to find. I found one for my construction helmet online which has a elastic strap. I recommend an elastic strap because a rigid strap can be uncomfortable over the chin.
The construction helmet is also a little tricky to paint because the plastic is so smooth. Krylon makes a spray paint that bonds specifically with plastic. I recommend a flat gray paint if you're using Kinect. If you're using PS3 Eye cameras, you may want to spray it with a paint similar to your hair color. (That last tip is just a guess--I've never used the head rig with PS3 Eye.)
But is it necessary? No, iPi Mocap Studio can calculate head tracking if the video data is clear. But, IMO, the PS Move controller is more accurate and looks more natural for head tracking.
FYI, one user in this forum uses only the removable suspension from the inside of a construction helmet, which seems like it would be lighter and possibly more stable. I haven't been able to find the type he showed in his pics though.
G.