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I don't know if this topic has been discussed before, I used the search function to try and find it, but didn't return any results:
I decided to run some tracking with the ground plane collision box unchecked. (using the 6-PS Eye set up), I am not sure of the effect using Kinects, maybe someone else could test it for those.
Although I get good tracking with ground collision on, sometimes the hips and lower spine would react weirdly during most squatting and extreme forward bend actions.
(Note: I like to always use the very flex spine setting when I can, sometimes I just can't to get the best results, so I switch just in these areas to just flex spine to help it, or I can correct things in Post-process editing, but would rather have it work in iPi using very flex throughout if I can, but I don't know it's possible).
I feel I have a good calibration for the cams off floor height generally, and I have tested just lowering the floor in scene after, but didn't feel that was the best option after seeing the results, I never had to adjust it more than 1 cm up/down to keep to video reference, or actual performers height kept within that scale.
So, I refit the Actor with the ground collision box ON, then I turned it OFF and hit refit again and the Actor dropped just slightly, but I left the Actor height the same for tracking.
After tracking, I noticed the hips, lower spine, (that before caused poor belly push) and feet contact appeared to track better, I actually got a better bend in the lower spine, which that would before lock in the hitched position on extreme forward bends and the hips would be forced to rotate forward to compensate, as well as the heels try to lift off the floor a bit more, even the toes sometimes, depending on the action, or reach of the leg.
I am going to re-track some videos where I know I had this happen more severely to see if it helps, I just did 2 so far, but I feel it helped in iPi Studio 3, as well as when exporting to external editor, it seemed to be more stable, I always have exported with AMT on, as it stabilizes the feet better. (I have tried exporting with it OFF also, ON I feel I get better results).
Just adjusting the floor lower in-scene didn't show the same results, it still seemed the hips were locked to the refit of a static hip location, even if the Actor was made to refit accurately, with ground contact OFF, it was able to follow the performers hips more accurately without an awkward push effect.
Ground contact was also not needed for the toes to bend properly, and since I now get good Move controller data and always use them for wrist tracking, I don't need the floor contact for hands either.
You would still need a good camera calibration first, with the correct cam 1 off-floor height set in order for your Actor scale to be very close to actual.
I am going to test this more, I just thought I would mention it if other users are seeing these same affects after tracking and it may help them too.
I will post some videos of the results before and after soon, if I am satisfied this does help, especially after export and testing in other 3D editors.
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