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Correct, all those values only matter within iPi itself, will not translate to an external editors scene or camera, except the X,Y,Z camera positioning and the Target planes X,Y,Z values and should be the only values needed to re-align skeleton to video, but if the plane rotation to camera is off a bit, just manually rotate it a bit better.
Then video scale to skeleton scale should maintain closely throughout the video playback.
As for making all that happen with a Python script, or in a custom application automatically, I can't comment.
I guess using the Y,P,R of the camera externally may be used for an exact (all camera) re-created scene externally, but for 1 plane to be aligned to camera should be achievable, but I am not sure the exported iPi scene file values will manipulate things they way they are needed.
I have tried a multi camera scene camera set up in 3DS Max and it was hard and I had to manually manipulate some values to get it to work with the exact real world positioning of the cameras, because some of the video planes wanted to over lap each other the way I have my cameras set up, so I didn't find an exact external scene creation possible with multi cameras, I could see only a head-on and 90 degree plane feasible for skeletal editing purposes.
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