Some 'flying' examples:
I used Mocap Studio a couple of years ago for digital stunt doubles of actors falling through the air. The scenes just before the VFX scenes showed live action actors sliding down a natural 'water slide' inside a cave. The scenes I created for the film showed the actors shooting out the end of the tunnel and landing in an underground lake.
To record the falling action, I sat and balanced myself on a drumming stool, and performed the 'launch and falling' motions. After recording the motions for each character (there were six), I simply attached the rig to a null and animated the trajectory of the fall. It worked perfectly!
I don't have that footage on the
VFX reel I posted a couple of weeks ago but the reel does feature other Mocap Studio footage I created for a few other films. But you'll be able to see the above 'falling' footage soon; I am putting together a few 'behind-the-scenes' videos, and one of them will feature the scene described above.
BTW, I use multiple Kinects with multiple PS Move controllers, mostly because it's easier to setup and take down than PS3, and because I have very limited time and space to work in. I used to use PS3 Eye cameras for capture but it was just too much trouble for my personal situation. However, if you have the space and suitable lighting, you'll get better results with PS3 Eye.
Another example of 'falling' mocap: A few years ago, Mocap Studio user 1k0 made a trailer for his film 'Danse Kabyle' which featured a character free-falling. To do that, he just balanced himself on one foot, recorded that motion, and then reorientated the rig in his animation program. The result was very convincing.
Sorry, I don't have the link handy but a search for 1k0 or 'Danse Kabyle' in these forums should lead you to the links.