|
...
You say you are getting 6-7 fps using the 4-PS Eye test files from iPi with only 1 GTX 1070, is this tracking on High Res option? and with all actor options maxed, shoulders from video, head tracking on and very flex spine option? I think you are stating that fps rate with head tracking off, with PS Eyes head tracking gives a pretty good hit to fps once turned on, but to me should be turned on always, using a head Move or not, in my opinion.
I may have to break down and get a GTX 1080 Ti if just one card shows doubling, or higher fps tracking with head tracking on.
I don't think that small fps drop with Kinect will matter, I am pretty sure it is common, I don't think you are doing anything wrong, but again, I am not a regular user of Kinect, but 28-30 fps should be fine.
I did try the fast tracking with a Kinect 360 recording and it kept loosing connection on the arms and legs too easily to me, maybe with Kinect v2 this is much more limited, but only using one sensor won't give you the 360 rotations, or any tracking of occluded body parts, those have to be filled in manually by guessing at location of part, then running the Refine function, but you can get it looking pretty good with a little time in clean up right inside of iPi Studio.
Correct, to get head tracking to work with either Kinect versions, you must use a head mounted Move and Hand controllers will make a difference also, hand controllers are really a must for either Camera system for a better final outcome and using the Refine function after all Move data is applied, than always apply the Moves data once again as the final step before export.
I only record performances with hand controllers, I have never used a head controller, but you can with PS Eyes recordings also, I just never saw a need to, we just had a discussion about this under the Videos Index/Move gloves, if you wanna look.
Other users are much more familiar with Kinects recordings, although I have used both systems, I just didn't care for the results with Kinects, but I think iPi has put more effort into their development lately, so for many easier motion tracking scenarios, it may be just as good and much easier to set up and use for sure, just for high speed and very articulate motions, they just can't keep up with the PS Eyes in my opinion and I don't need both systems set up anyway.
Space for PS Eyes is usually the killer for users, especially home set ups, and to get a large enough capture volume to do any performing in, along with a few other strict requirements for getting the best recordings to track well, why many just opt for the less accurate Kinect and make needed adjustments needed in post.
You can use the forum search function and get some good answers to many questions that have already been asked and answered really well.
Hope this helps, Good Luck!
...
|