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True, Kinects can not get the same tracking fidelity as PS Eyes, even if you were to use 4 of them, but definitely not with just 2, or 1.
There is limited clavicle movement, hips can get a bit wonky easier, the spine react differently even when set to different spine bend options, and occlusion is very easily encountered.
Neither system is just record and track and expect a high fidelity outcome, there is steps needed to get a much better tracking outcome, but it can be done very closely with just the integral auto-correct features iPi includes, and a bit of manual manipulation at times, but those features work well and help a lot when used right before export.
It may take you a while to get a good work flow with the program that's works quickly for you, but it can be done, as most of my videos I posted are all only done with iPi auto correct methods, but you will always have some post work to do.
There is also much stricter clothing and lighting parameters to follow with PS Eyes, and you need a much tighter error rate on the calibration video, meaning your per camera errors should be as small a number as possible and all basically in the same vicinity for each cam, wide error percentages will affect your tracking, even if the program shows a Perfect calibration.
Camera placement and how big of an area of capture volume you are trying to perform in wiil also make a difference, larger areas may cause less accuracy in the tracking, especially if lighting isn't very ambient uniform around the capture area, bright overhead lighting is bad for PS Eyes also, really any overly bright lighting is.
There is also camera settings that should be manually adjusted for recording a performance with PS Eyes, to achieve better tracking.
You will have to put some work into tracking with iPi Studio and best to monitor each video tracked while it's running, stopping and starting to correct any errors as they occur, and move on, but mostly it takes experience in usage, just like any 3D package, I am sure you didn't just jump in and get the best results with Maya either :)
Give it time and you will achieve a very acceptable pre- export animation with iPi and lucky you, you didn't have to work through all the previous versions issues HA! I will add that iPi has really done well with their updates and corrected a lot of the problems, so recording and tracking is much easier and better now with PS Eyes, at least for myself anyway :)
Also, you should probably always use Move controllers on the hands, (head Move is optional for PS Eyes, but not optional for Kinects to get proper head tracking), but should always turn head tracking on either way, have good Actor to video alignment, proper skeleton adjustments to video performer, proper floor height set, proper clothing and lighting. proper size area and positioning for the amount of cams used, always use the Refine feature, always re-add the Moves data as the very last step before playback test in iPi, or exporting the animations, you can set finger gesture animations as desired and select the AMT box if importing a test character for export tests.
There are many ways to skin a cat, so I don't want to sound like my work flow is the be all, end all way to do anything, I just use what works best for me and I feel I get very good results, with just the iPi auto tools and a bit of time inside iPi first before exporting.
iPi tracking does usually work better with constant motion, over basically still, or idle motions, but most can be cleaned up fairly easily, but you will never get 100% animation to video recording accuracy, not with any MoCap system, even very high end ones, with 100 cameras, so keep that in mind also, the new Vicon system has made impressive strides in tracking, but at far more expense!
Hope this helps explain a little, but you can search the forum to find more posts on PS Eye recording and tracking tips, but you are going to have a lot of trial and error until you get things working how they should and be aware you may get some self occlusion with 6 PS Eyes, but should be far less than Kinects and keep your performance surrounding clean and clutter free of background objects, especially if they conflict with the clothing colors chosen.
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Last edited by Snapz on Sun Jun 04, 2017 5:47 am, edited 1 time in total.
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