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Yes, looking much better, of course you will always have some area that need clean up in post, that's completely expected.
Yeah, no need to mess with the other camera settings other than the Gain and Exposure, 120 is default exposure, but I use 60 due to the setup of the lighting I use, you may not be able to do that unless you increase the Gain level, but not excessive, just until it lightens up the performer a bit and I turn off auto gain, just my preference.
You can smooth out those little glitches by turning the Trajectory Smoothing filter all the up before export, I haven't been in Maya for a while, but it has smoothing filters also, and you can play with the curves to smooth it out.
Much more natural action that you weren't worried with watching a monitor also.
Most of the time I have to track a video, add the Move data, Refine it, then I go back an run through the animation in slow motion holding the frame forward icon down, or using the > key, then when I see a glitch, I can isolate that area better and clean just that area up, usually just running Refine again, but sometime I have to set the timeline heads to just before and just after the section, and re- run tracking and the whole process just for that area, but on the JR and Moves data I add a few more frames to each end, 3-4, then run the JR and Moves again, it will mess up if you re-run them without adding those couple frames first.
Covering things in the background is a good step, I do that too, keeping uniformity makes everything work better with PS Eyes, not an issue with Kinects, but the tracked animation will be much better.
It is almost easier once you learn how to add your hand gestures and control the in and out inside iPi studio, it's best to put a symmetrical key, even if the opposite hand has no finger animation on it, but yes, you can do the same thing in other editors as well, but the in and out can be harder.
Looking much better though, glad it is making more sense to you now and working better.
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