Hi Zatesz
I've take a quick look on your videos. We've been reported a couple of times about desynchronization during distributed recording. It appears to be connected with some hardware specifics we could not identify yet. And it seems be your case too. Also, in your case things get more complicated in your case due to considerable (although not critical) number of frame drops in one camera.
For the record, what's your network configuration? Wired or Wi-Fi, maybe some special hardware?
For the time being, you can re-synchronize your videos using a new
Build Videos feature in Recorder. I was able to do this for your video. I'll send a link to you via PM.
- Press Build Videos button in the toolbar at the Home screen.
- Add merged video to the builder. It'll show both cameras.
- Choose some moment for sync. Use some pose which can be easily identified on both cameras like extremum of some high-amp motion. For instance, I used the farthest point of the lunge in your video.
- Select the first camera by clicking on image from it. Scroll to the frame displaying a moment you chose for sync in the first camera and press Current Frame in camera props on the left.
- Do the same for the second camera. Both cameras should align in time after that.
- Save synchronized video.
There are two caveats about using video builder.
- Do not put individual, non-merged videos to the builder. It does not handle frame timestamps yet (opposite to video merger) so you'll get variable time shift between cameras due to frame drops. When putting merged video, time shift should be more or less constant.
- Builder also does not do some extra processing needed for skeleton track. As a result, takes automatically created in a new project based on T-poses detected in the skeleton data may be incorrect.
Both issues will be addressed in future releases.
We'll study your data more thoroughly the next week. Probably, there will be some more to tell you or to fix in the program.
Anyway, I recommend you to try getting rid of frame drops on your master PC. Did you try different USB ports to connect Kinect?