Tudor wrote:
Hey,
Are you trying to export mesh as well as skeleton?
Which software are you importing to?
The usual flow would be to add just the animation to the character in the software of choice.
This is the regular flow for Unreal, Maya, Motionbuilder etc.
It gives a few advantages as well.
The animation rig you retarget to can have more details and more animation (hands, wrists, antennas, you name it)
If you really want to run it directly I would look into a UV transfer. In Maya there is a simple UV transfer that works in world or local space that will solve this.
I'm using Lightwave. I exported a rigged character as fbx into Ipi then added a recorded bvh file in ipi which works fine. I then export the fbx animated file out as an fbx file from ipi back into LW. However I always seem to lose a uv map that was originally there.