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PostPosted: Wed Jun 10, 2020 11:31 am 

Joined: Wed Jun 10, 2020 11:23 am
Posts: 3
Hi!

I just exported a fbx file of a character which has a pretty solid rig. But everytime when I want to import a rig of a custom model there are some bones which doesn't work. I think it is a little mistake by me or I don't know. If someone could help me to save a lot of time searching for the mistake would pretty awesome.

In the picture I attached the feet aren't working and it looks like they have wrong positions and rotations.


Greetings,
Markus


Attachments:
File comment: thighs and calfs wrong (basically the feet)
rigwrong.png
rigwrong.png [ 403.67 KiB | Viewed 28525 times ]
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PostPosted: Wed Jun 10, 2020 12:55 pm 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
I believe the mapping between joints of iPi skeleton and your character should be corrected. Did you try to edit it yourself or just used what the automatic assignment after you imported the character?


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PostPosted: Wed Jun 10, 2020 1:31 pm 

Joined: Wed Jun 10, 2020 11:23 am
Posts: 3
Hi! I assigned every single connection by myself. I uploaded the fbx file of the model so you can download it. Maybe this can help when you take a closer look at the model.

fbx file: https://we.tl/t-0FT6GXuCVp

Looking forward to hear from you.

Greetings


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PostPosted: Sat Jun 13, 2020 3:59 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Thanks for the model. I had a quick look and indeed there is something unusual about calf joints in your model. I'll inspect this further and get back to you.


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PostPosted: Sat Jun 13, 2020 6:27 am 

Joined: Wed Jun 10, 2020 11:23 am
Posts: 3
Alright! Thank you very much and I am looking forward to hear from you!

Greetings


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