Wow! Very-very useful feedback! Thank you!
All mentioned bugs we'll try to fix in the next public update (in several working days).
As to feature requests, we should discuss they first and then insert to the roadmap. I'm feeling, that we can implement part of them in a few months.
And reply to:
Quote:
Jitter removal works very well. Just wondering: what does Trajectory Filtering do? Does this command optimize motion curves by removing redundant keys or is this something else entirely?
Trajectory Filtering is on-the-fly
smoothing:
0 - no smoothing
1 - slight smoothing (recommended for fast movements like box or run)
2 - medium smoothing (recommended for slow movements like walk or Wushu :))
higher values are not recommended (such hard smoothing kills original movements)