Hi everybody,
i dont know whats going wrong.
I use the tip with the Animeeple Software. Import the bhv from iPi. Then i reorganized in Animeeple like the Wiki.
Then i export it and import it in Blender.
If i´m in the objectmode, the bones look correct.
If i would edit the bones, they do a this @ screenshot 1.

Ignore i the editmode and parent it to my mesh, the bones deform my mesh to trash. I delete the weightpaints and the Mesh looks like the beginning... but if i would animate the bones with the mesh i must do a waightpaint again.
So i do it... and then the same result... screenshot 2.

Now my Question... what can i do, to eliminate this problem.
Exist a tutorial to import my own Bones in iPi? And a tutorial to import my own mesh?
Only the import.
Its annoying... only this step i need to use the iPiSoftware correct. And i think it´s not a iPi Softwareproblem... but a export problem?!?!?
I hope for help.
Thank you