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1) Three works but it's less accurate than four or six cameras. You'll probably need to do more motion correction and apply stronger jitter removal to the results; also, with fewer camera, occlusion becomes an issue.
A minimum of four is recommended; I've gotten very good results with four, requiring very little clean up. Obviously, six is much better.
2) With PS3 Eyes, the capture space can be quite large. (Watch the Danse Kabyle making of video to see a great example.) All you need is a set of USB Repeater (a.k.a. Active Extender) cables. These are extension cables with a small box on the end that boosts the signal. Depending on the cable and your USB controller, I think you can daisy chain up to about 80 feet. (I once used one chain of three for about 48 feet and this worked fine.)
Technically, you can capture using multiple computers but IMO this is more trouble than it's worth because you will need to composite all your video footage to a single video in post, and the frames might not sync exactly. Better to just capture using all cameras synced to one computer and deal with a single video file.
3) Head tracking is coming, hopefully soon. You can animate the head in a 3D program, which is generally not difficult if you target the head and simply point the target to what the character is looking at, or just keyframe it, or do both if you can blend IK and FK; whichever works best for your shot.
Hands are not captured but this is usually something you want to keyframe anyway, especially if the hands need to touch 3D props or the environment. Fingers even more so.
FWIW, when we get mocap from high-end facilities, we typically only get wrist rotations, and we usually wind up adjusting the rotation to suite the scene. We used to get finger capture but found that we usually wound up reanimating the fingers to suite the action in the shot, so this seemed pointless.
4) It's not necessary. Typically, you retarget the data to your own rigs, and the bones can be named however you want. That said, it's best to use conventional names to simplify/standardize workflow, especially if you're using a program like Motion Builder or Animeeple to retarget. BTW, iPi Studio can retarget too, though I haven't used this feature yet. (I typically use Motion Builder.)
Hope this helps.
G.
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