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PostPosted: Tue Jul 19, 2011 5:00 pm 

Joined: Tue Jan 05, 2010 7:13 pm
Posts: 50
I have some questions I'd like to get answered before I make any decisions about purchasing iPisoft. Michael and everyone else on the forums seems very helpful, so I figure that shouldn't be too hard :-)

My intent is to use a Kinect (2 once the capability is added) to record motion capture for Poser characters for use in DAZ Studio, Carrara, and/or Blender (once I learn it a little better) to make a few short movies and such.

My questions are:
1. Any timeline on head tracking?
2. Any timeline on 2 Kinects at once?
3. Does iPisoft track shoulder movement? It's hard to tell from most of the samples I've seen, but it looks like it doesn't.
4. If the answer to #3 is "No," is that in the works?
5. How about hand tracking? I know the Kinect is capable of it. I understand that takes time and lots of R&D, but I was just wondering if it's planned to add that.

I'm sure I'll think of more questions, but I think that's it for now. iPisoft is a very impressive program and combined with the capabilities of the Kinect I think it has a grand future ahead for it.

Oh, and if anyone has any links to some good videos of animations of Poser characters using the Kinect, could you post some?

Thanks in advance for any help/answers.


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PostPosted: Tue Jul 19, 2011 11:35 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
Kodiak3d wrote:
1. Any timeline on head tracking?
2. Any timeline on 2 Kinects at once?
3. Does iPisoft track shoulder movement? It's hard to tell from most of the samples I've seen, but it looks like it doesn't.
4. If the answer to #3 is "No," is that in the works?
5. How about hand tracking? I know the Kinect is capable of it. I understand that takes time and lots of R&D, but I was just wondering if it's planned to add that.

1. I want to know this too. FWIW, it's not difficult to add head motion using an aim constraint, and this is a more certain way to get your character to look where he should be looking in an actual 3D scene. That said, I wish I had head tracking data in my current project. The mocap is mostly done to music and I'm finding that I need to add a lot of synchronized 'head bobbing.'

2. It was posted by Michael a few weeks ago that they planned to release the first beta of this feature in a month. If this is still on track, that should be soon.

3 and 4. Yes, iPi Studio tracks shoulder movements. This was added quite some time ago. That said, I wish the degree of tracking could be adjustable, maybe like CJR. Usually, it works well but sometimes I wish I could push it a little farther. (But I guess that's what Motion Builder is for.)

5. Hand tracking could be useful to me too. I just tracked a lot of ukulele performance mocap an, while iPi Studio tracked the arm motions well, I had keyframe all the wrist action manually.

FWIW, I think what iPi does capture makes this program an amazing value. Even without the above features, you will find nothing else on the market that works this well any where near its price range.

G.

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PostPosted: Wed Jul 20, 2011 3:46 am 

Joined: Tue Jan 05, 2010 7:13 pm
Posts: 50
Thanks for those answers.

I should clarify that when I say "hand tracking" I meant "wrist tracking" not finger movement, but it seems you understood that.


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