Hi Everyone and IPI developer,
we have a little problem with the export of the bhv´s for Blender.
The animation looks pretty good, but there is a problem with the root of the Bone (Hips).
Normally in Blender, the root has the same Position in the "editmode / posemode, and the Objectmode.
But when we import a bhv created with ipi Studio, the Rootbone has not the same position in the editmode/posemode as in the objectmode.
Normally we can this fix with a clear option "clear position". Then the Armature has the correct same position like the Armature in the Editmode.
But if we start to play the animation, the Armature jumps up to the old position like before.
It seems, this bhv use 2 positions :). This can be a little mistake in the exporter, but im not sure.
In the objectmode, the Armature foot are on the x/y axis.
In the editmode the Parentbone (Hips) jump to the x/y axis.
Can ipi fix that? Because, we want to use Ragdoll with this animations. And normally in a Game, we must use "clear to Obdata" in Blender.
I have create a video for you to show you the problem in pictures :).
http://www.youtube.com/watch?v=quMHn1wY_6EHope you can help us.
Best regards Radiac