Hi Ipi :).
I have a problem with the blenderexporter in ipi Studio.
When i export a bhv for blender and import it into blender there are problems with the absolute (z position).
When i go into the "Posemode" in Blender and start to play the animation, so the Armature of the bhv jumps some units up over the y/x axis.
If i go to the Objektmode, the Armature is correct on the y/x axis.
I ve create a Video of my problem.
http://www.youtube.com/watch?v=quMHn1wY_6ECan you help me to fix that?
If this problem is fix, i can create a newer tutorial for Blender. At the moment i cant, because this problem cant fix by blender :).
Best regards Radiac