Avant wrote:
Hi Greenlaw.. really good stuff.
Would you say the animations are more fluid using 2 Kinects over PS3 cameras?
It looks like the space is pretty limited still. Are walking animations and turns still out of the question with 2 Kinects?
Thanks!
I'd say the smoothness is comparable to what I got with four PS3 Eye cameras.
As for turns, you can probably do it if the Kinects are set wide enough apart to get good coverage. For comparison, with the PS3 Eyes, I used a semicircle configuration and was able to capture full circular walks with reasonable accuracy, so complete 360 coverage is not absolutely necessary for many complex motions.
I would expect some some occlusion issues with my current dKS configuration because the Kinects are not set as wide apart as they could be (because of room size limitation,) but so far I'm not seeing any occlusion errors. Admittedly, my motions for Happy Box are conservative and not designed to push the Kinect's limit. That said, by comparison I got a lot of occlusion errors using the single Kinect setup. I still see a little of that 'wobble' effect I mentioned earlier but it seems greatly reduced compared to single Kinect results. I'll know for sure once the new data is applied to the character and dropped into the shot.
I'm sure the capture space can be a little bigger than what's shown in my example but don't expect to do a lot of walking around. You might be able to capture a few steps and loop them in a 3D program like Motion Builder, Animeeple, or Jimmy|Rig Pro. For large capture spaces, PS3 Eye configuration is still the way to go.
G.