Hey guys,
Here is one test with a single kinect:
http://kim.shade.ca/temp/xnlSTA_singleK ... Jump01.aviI just got a second one and am attempting to calibrate. As was mentioned by another user, it does seem like the kinect rays are interfering with one another. To avoid this, I put a furry blanket over my calibration board and it reduced the missing (yellow) depth data.
However, when I look at the overlap of my two depth maps, my T pose is off, as if calibration had failed. I wish I could adjust the calibration by moving my cameras around with translate/rotate tools. Either that or more control over the tracking of the board.. maybe something similar to character tracking, except for board tracking. Something to refit the pose of the calibration board.
Otherwise great job iPiSoft guys, so far so good!
-Kim
UPDATE: I just noticed you actually can translate/rotate the cameras around to adjust scene calibration! Awesome!UPDATE: I found that it is important to rotate the calibration plane about a precise axis. Otherwise there will be an offset in the two depth clouds.WARNING: Always turn off the power on your kinect when you are done recording. Last week I left my computer running during the night while it was tracking my animation, also leaving my single kinect connected to my usb port and powered on. When I came back the next morning, smoke was coming out of my computer. My power supply had surged, destroying all of my three hard drives. It might be a coincidence, but watch out!