CGISoul,
If you're really interested in 'entry-level' face capture systems, there are two current solutions I'm aware of. Sorry, I don't have much experience with face capture because I've never actually needed it, but here you go:
1.
Zigntrack 2 and Zigntrack Pro. This is a fairly inexpensive marker-based solution. It's been around for several years and it outputs various formats. I dabbled with an early version but never actually applied it to anything myself. I recall that some users in these forums have used it but I'm not sure I've seen the results. Maybe there are demo videos by users on YouTube?
2.
Maskarad. This one interests me because it's a markerless solution but the price may be considered a little expensive for 'hobbyists'. I've never used this system myself but the results at their YouTube channel are very interesting. (FWIW, I do use another program offered by this company called Facial Studio Pro to quickly generate human heads with embedded morph targets using two photographs as a source. It's really fast and fun to use. The results are not 'hero' models but they work fine for background characters or as a base for more finished models.)
I don't want to discourage anybody from trying but, IMO, face capture is not a trivial matter. It's one thing to capture face data with a web cam but retargeting the data convincingly and predictably to a character in a 3D program can get complicated. And once you have that, tweaking the data could easily become a full-time task. I suspect many 'indie' artists eventually decide it's easier and faster to simply keyframe the morphs to a reference video. I think this is why you don't typically see face capture used for small cg productions.
Of course, only a couple of years ago I would have said similar things about body capture, so what do I know? :p
G.