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 Post subject: Re: iPi DMC 2.0
PostPosted: Sat May 19, 2012 9:55 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
I'm really confused someone clear this up for me, so the tracking is there built into ipi but its just not accessibly until v2?

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 Post subject: Re: iPi DMC 2.0
PostPosted: Sat May 19, 2012 10:14 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
cra0kalo wrote:
I'm really confused someone clear this up for me, so the tracking is there built into ipi but its just not accessibly until v2?


No.
This is not true.


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 Post subject: Re: iPi DMC 2.0
PostPosted: Sat May 19, 2012 10:39 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
Michael Nikonov wrote:
cra0kalo wrote:
I'm really confused someone clear this up for me, so the tracking is there built into ipi but its just not accessibly until v2?


No.
This is not true.


then how come those videos show the tracking working in the older version

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 Post subject: Re: iPi DMC 2.0
PostPosted: Sat May 19, 2012 11:22 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 805
cra0kalo wrote:
then how come those videos show the tracking working in the older version


They do not show that.

What they show is not automatic tracking.

We don't mind if our users use the hack shown in those videos. We just cannot officially recommend it because it is not very practical. If we recommended it, it would look like we are trying to sell unfinished functionality.


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 Post subject: Re: iPi DMC 2.0
PostPosted: Sun May 20, 2012 9:02 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2423
Location: Los Angeles
To me, the technique in the video appears to be an 'iPi DMC' variation of manual matchmoving or 'rotocapture', where the animator visually matches the position of limb to what he sees in a background video (or in this case a 3D point cloud.)

This technique is definitely not the same as tracking, at least not in the way iPi DMC automatically tracks motion. Rotocapture is a technique we used to use back when didn't have access to motion capture equipment or services. It'a a 'brute force' technique you can do in any 3D animation program--'old school' but still useful. If you need to animate an entire body, rotocapture can be tedious but it's not so bad if you're only concerned with one extremity like the head.

Anyway, short answer: iPi DMC does not automatically track the head motion for you like it does with the arms, legs, and torso. It does let you rotate the head joint manually, like you can with other joints.

IMO, if you're going take the time to manually animate the neck and head joints, it's easier to do this in a 3D animation program. For example, in many 3D programs, you could set up a target object for the head to 'look at' and simply animate the position of the target. This way you can can get the character to look exactly where it should be looking. (When using original mocap data, chances are good that your character is not going to be looking where you want when it's imported to your 3D environment, and you'll probably want to manually edit the neck/head rotation anyway.)

My understanding is that iPi Soft plans to introduce automatic head and wrist tracking in iPi DMC 2.0, which will track the way version 1.0 currently does for arms, legs, and torso.

Hope that's a little more clear.

G

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 Post subject: Re: iPi DMC 2.0
PostPosted: Tue May 22, 2012 8:14 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
Greenlaw wrote:
To me, the technique in the video appears to be an 'iPi DMC' variation of manual matchmoving or 'rotocapture', where the animator visually matches the position of limb to what he sees in a background video (or in this case a 3D point cloud.)

This technique is definitely not the same as tracking, at least not in the way iPi DMC automatically tracks motion. Rotocapture is a technique we used to use back when didn't have access to motion capture equipment or services. It'a a 'brute force' technique you can do in any 3D animation program--'old school' but still useful. If you need to animate an entire body, rotocapture can be tedious but it's not so bad if you're only concerned with one extremity like the head.

Anyway, short answer: iPi DMC does not automatically track the head motion for you like it does with the arms, legs, and torso. It does let you rotate the head joint manually, like you can with other joints.

IMO, if you're going take the time to manually animate the neck and head joints, it's easier to do this in a 3D animation program. For example, in many 3D programs, you could set up a target object for the head to 'look at' and simply animate the position of the target. This way you can can get the character to look exactly where it should be looking. (When using original mocap data, chances are good that your character is not going to be looking where you want when it's imported to your 3D environment, and you'll probably want to manually edit the neck/head rotation anyway.)

My understanding is that iPi Soft plans to introduce automatic head and wrist tracking in iPi DMC 2.0, which will track the way version 1.0 currently does for arms, legs, and torso.

Hope that's a little more clear.

G


ahhh makes sense now

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 Post subject: Re: iPi DMC 2.0
PostPosted: Fri May 25, 2012 1:36 am 

Joined: Wed May 02, 2012 1:33 am
Posts: 12
is there allready a new release date, cause May will end soon and i'm realy interessted in the new features.


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 Post subject: Re: iPi DMC 2.0
PostPosted: Fri May 25, 2012 7:10 am 

Joined: Wed Sep 28, 2011 3:28 am
Posts: 96
kristian wrote:
is there allready a new release date, cause May will end soon and i'm realy interessted in the new features.


So there will you on this, I'm starting to lose my excitement about v2.


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 Post subject: Re: iPi DMC 2.0
PostPosted: Sat May 26, 2012 8:27 pm 

Joined: Sat Aug 08, 2009 4:08 pm
Posts: 91
Location: Los Angeles
kristian wrote:
is there allready a new release date, cause May will end soon and i'm realy interessted in the new features.

I think the new features just released in the Kinect SDK 1.5 maybe a source of delay. This should greatly speed up the head and hand tracking implementation. The facial mocap and other features would probably take more time.


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 Post subject: Re: iPi DMC 2.0
PostPosted: Tue May 29, 2012 1:04 am 

Joined: Wed May 02, 2012 1:33 am
Posts: 12
yeahh ... i'm quite happy about the 1.5 release, but i think this new features will arrive in ipi 2.5 or something like that.

don't think this will have any affect to the actuell release... think the guys currently sitting on bugfixing ...

anyway. we tested with eye-cams and kinect. plan is to capture with the eye-cams, cause of the bigger volume.

would be nice to hear something about the release, cause this software, and also me, lose actually a lot of standing in the studio i worked.

in march i shift a production to the future, cause of the new release. end of april i said to a eye-rolling supervisior that the release is shifted to May and now it looks like maybe June.

Just wannt to get an info, cause we lose time.


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